TSB Research

Metaverse is a network of 3D virtual worlds that is focused on social connection. It is the integration of virtual and physical spaces and virtual economies that allows to create a significantly more immersive user interface, and thereby a more interactive experience. It has helped accelerate the progress of various technologies and projects.
Meta allows a person to not only interact with an image but engage with it. The internet takes data and transforms it into a 2-D image but meta takes it one step ahead and puts it into a 3-D image that heightens and connects to people’s emotions and senses making it more immersive than ever.
Metaverse is a portmanteau of “meta” and “universe” that first appeared in the 1992 science fiction novel Snow Crash. The development of virtual world platforms like Second Life has led to the development of different metaverses for popular use.
One of the reasons for metaverse’s popularity is its decentralised nature, i.e. it removes the need for intermediaries and allows for peer to peer transactions. In doing this it addresses the main issues of data ownership and control, and provides for more seamless engagement between different players.
This directly corresponds to a huge portion of today’s urban population that relies on big technology companies for all their internet services, who can potentially dictate, or impose restrictions on what a user can or cannot do.
Metaverse is a new dimension that includes health, games, films, concerts, entertainment, social platforms, education, virtual training techniques, etc that employs Web 3.0 technological advances to achieve the target of providing a high quality and immersive experience to all its users.
It is important to reiterate that metaverse encompasses many components and would continually change as more and more people adopt it in all spheres of their daily lives.